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 Oggetto :More choices and options if consistently better...
23-08-2020 09:14:05 
Xiamu
Junior
Iscritto: 2020-08-22 09:18:47
Post: 3
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I simply believe that when Madden went back into archetypes based from irl, themes teams would play more like they would irl, and we'd also see diversity in people that wanted to build pure run stopping or pure lockdown defenses, with people that are the best at lockdown. It's only annoying seeing chems be put onto players who typically had no touch with scheme irl. I want Randy Moss for a bomber, not somebody that I can simply use chems to create 99 run block and also have him blocking. I would rather have a WR that is notorious for obstructing and change the"god squad" that are the most popular players.

I feel you. This is normally afterwards into the lifecycle than I have played previously and I agree that, at this stage in the game, there are way too many overpowered cards that produce a good deal of players feel quite similar. I recall early on when Tarik Cohen felt like an entirely different HB from the one that I had before himbut not my Barry Sanders and Raheem Mostert feel the same dude, which they clearly aren't. Granted, there are things like carry animations and style that make a few players feel different, like Walter Payton, but it's few and far between.

My concern is feeling limited in MUT. I only got into the game style two games back, and before which was exclusively online H2H with base teams and franchise style, but I got sick of using the identical team, same players, using limited capacity to group build and play with a variety of elite gamers. I believed MUT was the ideal game style for that sandbox type texture. I feel like at this point, even though my team is ridiculous, I have earned it after countless hours of grinding through the game. Although maybe it's oranges and apples.

 

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